Thursday, May 19, 2011

(CNN) -- At least 840 people were killed and more than 6,000 injured during the Egyptian revolution earlier this year as then-President Hosni Mubarak clung to power through violence and intimidation, Amnesty International said in a report Thursday.
Though protesters ultimately ousted Mubarak, Egyptian leaders have a lot of work to do to compensate victims' families and restore citizens' faith in the government, the report said.
"The Egyptian authorities have much to do to rebuild trust in public institutions, which have been seen as tools of repression and obstacles to justice," the report said.
"They must start by overhauling laws that allowed violations to happen and take steps to guarantee that such abuses will not be repeated."
Egyptian government officials declined CNN's request for comment about the report.
Amnesty International said it sent a team to Egypt, which spent more than two months conducting interviews for the 120-page report.
Complaints about corruption, low wages and rigged elections sparked protesters to hit the streets of Cairo in late January.
In just 18 days, protesters were able to end Mubarak's 30-year rule.
But despite his ouster, many are still suffering, the report said.
"Many hundreds of people who suffered grievous abuses during this period are still waiting to receive justice for what happened to them," Amnesty International said.
The organization said it found "damning" evidence that Egyptian security forces used excessive force to disperse protesters.
Many died from gunshot wounds to the head and chest. One field hospital told Amnesty International that it documented 300 cases of people losing sight because of shotgun wounds to their eyes.
There were numerous cases of torture of protesters who were detained, according to the report. These cases included beatings with sticks or whips, electric shocks and threats of rape.
At least 189 prisoners died during the protests, the group said, calling for an investigation.
Egyptian authorities have detained Mubarak and his two sons in connection with the deaths of protesters.
Former Interior Minister Habib El Adly was handed a 12-year prison sentence for corruption and he will face a separate trial Saturday for his alleged role in the killings. And prosecutors are continuing to investigate other high-ranking members of the deposed government.
But Amnesty said more should be done.
"Authorities' response to victims must go much further than this," the group said. "That means giving them the truth about what happened, providing them with appropriate reparation and making sure that all those responsible are brought to justice."
Mohamed Lofty, an Egypt researcher with Amnesty International, said the organization was trying to get the truth out.
"We have found that abuses and violations of human rights has continued in a very bad manner even after Mubarak left," Lofty said Thursday. "It is very important to reveal the truth about what happened."
I thing that this is bad because allot of people dead with don't reasons
WIRED) -- After years of restrictions, AT&T will now allow Android smartphone customers to install applications downloaded outside the official Android Market.

The recently launched Samsung Infuse is the first of AT&T's phones capable of installing apps from outside sources, including unofficial app stores or web links, a process called sideloading.

Eventually after some software updates, all AT&T Android smartphones will be capable of sideloading, according to AT&T.

"Over the next few weeks, we will also roll out this capability to existing devices in our base for which an upgrade is possible," an AT&T spokesman said.

The HTC Inspire 4G, Samsung Captivate, HTC Aria and LG Thrive will receive the over-the-air upgrade. AT&T is also working on bringing this upgrade to the Motorola Atrix, although AT&T is waiting on a "future maintenance release" for the Atrix in order to upgrade the phone.

What AT&T isn't saying, however, is that you most likely have Amazon to thank for this.

On March 22, Amazon released its Appstore for Android phones in the form of a standalone app. Those who wanted to access the 3,800 Android applications -- including a new version of Angry Birds -- from Amazon's market were required to download the Amazon Appstore app from Amazon.com.

The problem was, AT&T's phones wouldn't let you do that. Users could only download apps available on the official Android Market, and because of Google's policy of not allowing competing app stores to exist within the Android Market, Amazon's Appstore wasn't allowed in.

AT&T customers unable to access Amazon's Appstore weren't happy, and took to the forums to express frustration.

"Every day, Amazon releases a new app for free," one upset customer wrote on AT&T's own hosted message boards. "We continue to be left in the dark ... Why can't you just allow us to install 3rd party apps on our supposedly 'open' Android devices?"

On the same day as the Amazon Appstore announcement, however, AT&T changed its position.

On March 22, AT&T told Wired.com, "We're working to give our Android customers access to third-party application stores." With the release of the Samsung Infuse this week, AT&T customers will finally have access to sideloaded apps.

Amazon confirmed to Wired.com that it had been in discussion with AT&T prior to the Amazon Appstore launch in March, and that Amazon is currently "working closely with AT&T to help make it as easy as possible for AT&T customers to have access to the Amazon Appstore for Android."

On other non-AT&T Android phones where sideloading is allowed, users must check a box in the application settings menu for the phone "to allow installation of non-Market sources."

After checking the box, a small disclaimer pops up, letting you know it's your fault if you download malware and screw up your phone. AT&T confirmed that a similar process will be available to the five listed AT&T phones in the coming weeks, as well as future AT&T Android phone releases.

According to AT&T, the company wasn't allowing sideloading because of security issues. In an interview with AllThingsDigital, AT&T CTO John Donovan said that "although there was a vocal minority clamoring for such access," the vast majority of AT&T users prefer a secure phone more than one that can access any and every app out there.

"I'm a gigantic new services risk-taker," Donovan told AllThingsDigital. "I'm not at all a risk-taker as it relates to security and privacy."

A security researcher previously told Wired.com that allowing your phone to download apps from unofficial sources required some security compromises.

"As soon as you flip that switch and go away from the Android Market, which is the one place where most people go, then you are putting yourself at some risk," security analyst Charlie Miller told Wired.com in a previous interview.

But with the release of Amazon's Appstore, AT&T seems to be more of a "risk taker" than CTO Donovan let on. Maybe the clout of a multinational online retailer can make a company loosen up a bit, even if it supposedly means being less secure.

(CNN) -- Thirty-two: That's the magic number of cameras needed to capture the nuances of a person's facial expressions, according to the developers of a bold new video game, "L.A. Noire."

So that's why "Mad Men" actor Aaron Staton spent several months sitting in a bright, sterile room in a Culver City, California, studio, where 32 cameras were pointed at his head while he read lines from "L.A. Noire's" 2,200-page script.

The game's creators employed this groundbreaking animation technology to capture every nuance of Staton's facial performance and transfer him into a virtual 1940s-era Los Angeles. For Staton, the process was part of the gig's allure.

"My first thought in seeing it -- I just thought it was incredible," said the actor, who plays adman Ken Cosgrove in the AMC hit series. "I was just blown away by the detail, that this was footage from a video game."

Rockstar Games, creator of the "Grand Theft Auto" franchise and publisher of "L.A. Noire," hope gamers are equally impressed. After "L.A. Noire's" coming-out party last month at the Tribeca Film Festival, the detective story arrives Tuesday for the PlayStation 3 and the Xbox 360.

The game, which echoes movies like "L.A. Confidential," puts players in the shoes of LAPD Detective Cole Phelps (Staton) as he investigates a string of arson attacks, racketeering conspiracies and murders rocking the city in 1947. Phelps must search for clues, chase down suspects and interrogate witnesses to figure out who is telling the truth and who is lying.

The game puts players in the shoes of LAPD detective Cole Phelps (Staton) as he investigates a string of crimes.
The game puts players in the shoes of LAPD detective Cole Phelps (Staton) as he investigates a string of crimes.

Because eye contact and subtle facial movements are key to the story, the game's creators needed a better way to capture those details.

Seven years of research and development went into "the rig," the crew's affectionate name for the 32-camera setup. At Depth Analysis studio, Hollywood effects merge with the cutting-edge camera system, which was designed to produce the most lifelike digital faces possible.

With spotlights beaming from all sides to eliminate shadows, Staton wore an orange T-shirt -- a necessity for the editing software -- makeup and a slicked-back hairdo, which, in addition to his every grin, wince and lick of the lips, gets fed from the cameras to a bank of computers and eventually into the game.

Depth Analysis owns the elaborate camera-and-server technology, which it calls MotionScan. A fellow Australian company, Team Bondi, developed the "L.A. Noire" game.

Both companies were founded and are run by Brendan McNamara, who penned "Noire's" ambitious script and directed the game's development. Before that, McNamara created "The Getaway," a London crime series for the PlayStation 2 that drew many comparisons to "Grand Theft Auto."

The interconnected camera rig that he dreamed up may find itself embedded in the fabric of game development in this fast-moving industry.

Rather than asking animators to manipulate facial designs in 3-D rendering software as they've done for years, Depth Analysis uses the footage from all of those cameras, situated at various angles, to replicate an actor's face. Servers automatically map the faces, which greatly reduces how long the process takes, McNamara said.

Depth Analysis plans to license the technology to other companies. The studio has given tours to interested parties, including Activision Blizzard staffers potentially scouting for future "Call of Duty" games and Hideo Kojima, the famed Japanese creator of the "Metal Gear" series. (Kojima was "very impressed," McNamara said.)

It was pretty amazing in the tests. ... It looks like it's been filmed. It doesn't look like it's been animated.
--Jeronimo Barrera, Rockstar Games vice president for product development

Rockstar, which waited patiently as McNamara perfected the process, was also taken with the technology.

"It was pretty amazing in the tests that he had," said Jeronimo Barrera, Rockstar's vice president for product development. "It looks like it's been filmed. It doesn't look like it's been animated."

But some developers have expressed concern about ceding control over how a character looks and acts.

"Is it right for every game? No, not at all," said Barrera, adding that Rockstar has no immediate plans to use MotionScan in any of its other games. If you're not happy about a line, you have to bring the actor back in instead of just tweaking the problem in software, he said.

Game makers will have to adapt their processes to work under MotionScan's constraints, McNamara said. That entails hiring professional actors and directing them to do multiple takes -- much like a TV or film production.

"If you get a great performance out of somebody, why do you want to play around with it?" McNamara said. "Some people want to have this control over the character. They say: 'Can I control the actor's eyes?' And my answer was: 'The actor controls his own eyes.' "

Near-blinding lights and 32 cameras aside, the process feels in some ways like a Hollywood set.

Actors must plan on several hours to go through hair and makeup, Barrera said. If a character has taken a beating, black eyes are applied with powder and eyeliner; for especially bad smack downs, the actor chomps on a blood capsule.

"We had burn victims who were in there for 4 hours getting prosthetic stuff," McNamara said.

Once an actor is in the rig, MotionScan requires him or her to stay mostly stationary (how ironic) or else the software loses the full picture.

"You're sort of glued to a chair -- although not literally," said Staton, one of hundreds of actors who worked on "L.A. Noire." "Though, at one point, they did consider putting in seat belts."

McNamara has been working in motion capture for a dozen years. Motion capture places neon-colored balls on an actor's knees, elbows and other body parts to let cameras record movements. When that's adapted to faces, "you're capturing rotations, not an eyelid flutter," he said. "You're kind of using the wrong thing."

"Why can't you just capture the outside of people instead of trying to find an approximation of where the bones are?" McNamara asked himself. "The idea, for me, has been around almost as long as since I started doing motion capture."

MotionScan was born from necessity. McNamara wanted to revive the detective-thriller genre, which has produced such movie hits as "Dick Tracy," "Se7en" and, yes, "L.A. Confidential," but virtually no great games. He figured that if gamers were to become virtual gumshoes, they'd need to be able to read the characters' faces to evaluate when someone is lying.

After many failed experiments, including an attempt at using sonar ("It kind of bounces all over the place," McNamara said), he arrived at the multi-camera concept.

The next iteration of MotionScan is expected to involve many more cameras shooting at even higher resolutions, so that actors can actually walk around instead of shooting motion capture and faces separately. Currently, the system records faces at 1 gigabyte per second, McNamara said. (That's about two high-definition episodes of "Mad Men" every second.) Full-body scans might require 150 gigabytes to 200 gigabytes a second, he said.


Comment: I want this game they look aswome and tecnologic maybe this is the future for the videogames or maybe not.

Eli Pariser made his mark on the Internet as the executive director of MoveOn.Org, the liberal group that was perhaps the first to turn the Web into a tool for massive political action.

Now he's worried the Internet is becoming too polarized, politically and otherwise, because of tools used by some of the technology and social-media world's biggest players.

His new book, "The Filter Bubble: What the Internet Is Hiding from You," details the ways Facebook, Google, Aol and numerous other online hubs quietly are personalizing the Internet for their users.

The stated goal is to make it easier for Web users to find the things online that they like. (And, of course, to make it easier for advertisers to hawk things to you that you're more likely to buy).

But the end result, Pariser says, is a silent, subtle bubble that isolates users from new discoveries and insights that may fall outside of their usual tastes and interests.

Pariser stepped down as chief of MoveOn in 2008 but is still president of the group's board. He spoke to CNN.com on Tuesday, the day his book was released.

On "the filter bubble" and how it works

One of the things that's really interesting about the filter bubble is that it's invisible. You can't see how your Internet, the websites you visit, are different than what other people see. They are sort of slipping further and further apart.

A couple of years ago, when you Googled something, everyone would get the same result. Now, when I've done these experiments, you can really get these dramatically different results. One person Googles and sees a lot of news about protests and the other person gets travel agents talking about traveling to Egypt.

I'm basically trying to make visible this sort of membrane of personalized filters that surround us wherever we go online, and let's see what we see.

On why the "bubble's" silent nature is bad

It's one thing when you turn on MSNBC or Fox News. When you do that, you know what the editing rule is -- what kind of things you'd expect to see there and what kind of things you'd expect to be edited out. But with a Facebook news feed or Google News, you don't know who they think you are. You don't know what's been edited out. It can really distort your view of the world.

Sometimes the unexpected, serendipitous articles or discoveries are some of the very best moments when you learn about some whole new process or way of thinking or topic. It's sad if we lose that just so a few companies can get more ad clicks.

On how Facebook filters your content

Facebook decides what people see in their News Feed largely based on what they "like" -- what they click on. (Pariser said that's imperfect. For example, someone would be more apt to click "like" on a funny photo than a news article about genocide in Rwanda). What that means is that you become more likely to see the former than the latter.

Mark Zuckerberg, I think not totally kidding, said a squirrel running through your frontyard may be of more interest to you right now than people dying in Africa. He may have meant that as a defense of the news feed. But to me that's a pretty strong critique. (The word-for-word quote, from David Kirkpatrick's book "The Facebook Effect": "A squirrel dying in front of your house may be more relevant to your interests right now than people dying in Africa.")

I learned this the hard way. I was really trying to cultivate a group of Facebook friends that were not like me, that had different views. And, all of a sudden, they were disappearing. Facebook was saying, "We know you better than you."

On Google's "filter bubble"

Google has an enormous (amount), 10 years worth, of aggregate data (through search, Gmail, Maps and other services). For me, it's gigabytes worth of data. This is part of the strategy for these companies ... to make it store more and more and more of your info on their servers to figure out which group of people are similar in what they like. Google has done an incredible job of that.

At times that can be handy. When I Google "pizza," my local pizza places come up. But I think it's much better for consumers than citizens.

I had friends Google BP when the oil spill was happening. These are two women who were quite similar in a lot of ways. One got a lot of results about the environmental consequences of what was happening and the spill. The other one just got investment information and nothing about the spill at all.

On private pros vs. public cons

There are ways in which this stuff is very useful, in particular for consumers being able to find the products that fit their tastes. But for citizens, it's a real problem. Democracy actually requires that the whole public be able to see common problems and address them and step outside of their own sort of narrow self-interest to do so.

This makes every step of that much more complicated. The problems you see may not be the same problems that other people see. I think it's easier than ever to hear only what you want to hear. That doesn't make a good citizen.

On what can be done

Part of the solution is for these companies to realize that what they're doing is important in this way and they can't just say, 'Don't mind us, we're just giving people what they want.'

If you look at the history of how information flows, there was a time that newspapers were kind of in the place that Google and Facebook are now -- how do we get more people to buy a copy? Then there was a shift in the early 20th century. They needed to do better, and readers and consumers demanded that of them.

Now, what we need is for the people who are building these algorithms to demand better. We need consumers who will hold their feet to the fire.





I think that internet is too big to know all about it, and that internet is gettinh bigger, and that is bettes, because we can search for more things and there would be more information

Wednesday, May 18, 2011

(CNN) -- Radical Islamic websites Wednesday posted an Arab Spring audio message purportedly recorded by Osama bin Laden shortly before he was killed.
The recording, which is more than 12 minutes long and was released by al Qaeda's media arm, As-Sahab, lists the speaker as bin Laden and calls him "the martyr of Islam."
The audio begins with a prayer and remarks reportedly made by bin Laden about anti-government protests and uprisings earlier this year in several African and Middle East countries.
CNN, which translated the audio, could not confirm its authenticity.
The Islamic date with the audio indicates it was recorded between April 4 and May 3.
NEWS:

CNN) -- South American soccer stars Kaka and Carlos Tevez have indicated they will stay at their respective clubs despite being linked with big-money moves in the European close-season.

Brazil star Kaka has reportedly again been targeted by Tevez's English side Manchester City, who wanted the former world player of the year before he moved to Spain from AC Milan in 2009.

And Tevez was expected to leave City, having asked for a transfer in January after citing his unhappiness at being so far away from his young family in their native Argentina.

Kaka has struggled to make an impact at the Santiago Bernabeu since his $92 million transfer, and missed the first four months of this season with a knee injury.

I don't want to think about playing in the Premier League or going back to Italy. I want to play for Real Madrid next season
--Kaka

Newspaper reports have linked City, Milan and Chelsea -- whose manager Carlo Ancelotti was his coach at the San Siro -- with a potential bid for the 29-year-old, but he insists he wants to stay in Madrid.

"I want to stay at Real Madrid and I want to play for Real Madrid," he said at a boot launch in quotes reported by the UK Press Association.

"My mother is coming to live in London next year. She is a preacher and she is coming to talk about God. But I have a challenge with Real Madrid. I don't want to think now about playing in the Premier League or going back to Italy.

"I want to get back in good shape and play for Real Madrid next season. I have a good relationship with Carlo but the truth is that I want to stay in Madrid, I want to play in Madrid and I want to live in Madrid."

Tevez had been linked with a move to Spain or Italy, but his manager Roberto Mancini said the striker had indicated he was happy to stay in Manchester after helping City qualify for the Champions League next season and end a 35-year wait for a trophy by winning the FA Cup on Saturday.

"I spoke with him many times in the last 20 days," Mancini told reporters after his captain scored twice in Tuesday's 3-0 win over Stoke which lifted City above Arsenal into third place ahead of the final round.

"He has a five-year contract and he has told us he wants to stay. In December he had a problem but everyone can change his opinion. I don't know what his representatives think.

"Carlos is an important player here. The feeling for him is good. Nowhere else can he find behavior that all people have for him."

However, Mancini's comments came after Tevez had cast more doubt over his future following Saturday's 1-0 win over the same opposition at London's Wembley Stadium.

"I want to make it clear that I don't have any problem with Roberto Mancini, despite what people have written and said to the contrary," the 25-year-old said.

"But I need to sit down with my family, because we need to make this decision together. I repeat, there is no problem with Mancini. It is a family thing. But really, I haven't made a decision yet."

Comment:

THE PLAYER OF THE REAL MADRID SAID THAT HE WOULD STAY AT THE REAL MADRID.

NEW YORK (CNNMoney) -- Yet another wrinkle developed in the seemingly unending PlayStation Network saga on Wednesday, as Sony took down part of its network again due to a newfound exploit.

The security hole, which was first discovered by gaming blog Nyleveia and successfully exploited by Eurogamer, allows an attacker to reset a user's password and gain access to his or her account with an e-mail address and a birthday associated with the user's profile.

Both of those data points were among those maliciously obtained by hackers during last month's attack on Sony's video game networks.

The bug appears to only affect PlayStation Network users who are trying to log on to their accounts via the Web. Gamers can still use their PlayStations to join the network, which was finally brought back online just days ago after being down for nearly four weeks.

Sony (SNE) did not immediately respond to a request for comment on the recent development. In a blog post, a Sony spokesman said the password reset page was "temporarily" taken down and "there was no hack involved."

"In the process of resetting of passwords there was a URL exploit that we have subsequently fixed," he said.

This is just the latest in a month-long drama surrounding Sony's online gaming networks. Sony disclosed the first hack on April 22, saying that an "external intrusion" on its systems between April 17 and 19 affected its PlayStation Network and its media streaming service Qriocity. It pulled the plug on both services on April 20.

Then, on April 27, Sony announced that personal information and perhaps credit card numbers had been stolen in the PlayStation Network and Qriocity breaches. That put sensitive details at risk for a whopping 77 million customers.

On May 2, another division, Sony Online Entertainment, took its Web services offline after revealing that hackers also gained access to its databases of subscriber information.

The latest revelation was the second major security hole to be discovered on Wednesday. Researchers from Germany's Ulm University also found a bug in phones that use Google's (GOOG, Fortune 500) Android operating system. The bug allows attackers to steal users' calendar, contacts and photos over an unsecured Wi-Fi network.

Comment: Again OMG I can´t beilive this I wait for like a mounth and is down again but I dont care becuse I have Xbox 360 too. Sorry for the people that only have Playstation 3 or PSP